3 releases
0.1.2 | Feb 21, 2024 |
---|---|
0.1.1 | Nov 9, 2023 |
0.1.0 | Nov 8, 2023 |
#1648 in Game dev
24 downloads per month
32KB
213 lines
Bevy XPBD Interp is a simple library for interpolation of bevy_xpbd rigidbodies. It operates by interpolating between the position/rotation of the current and previous physics states based on how much time has accumulated since the last physics update. The interpolated value is stored in the Transform
of some separate entity that may hold meshes/cameras etc. Physics objects essentially need to be split up into one entity being affected by physics, and one entity being rendered.
In a lot of cases interpolation makes a noticeable difference at normal/higher physics update frequencies, eg. 60hz, but you'll see perfectly smooth movement even at 1hz.
Note:
bevy_xpbd
is split into a 2d and a 3d crate. This library does the same and is split up intobevy_xpbd_2d_interp
andbevy_xpbd_3d_interp
.
Usage
Add bevy_xpbd
and bevy_xpbd_interp
as dependencies:
[dependencies]
bevy_xpbd_2d = "0.4"
bevy_xpbd_2d_interp = "0.1.2"
# or
[dependencies]
bevy_xpbd_3d = "0.4"
bevy_xpbd_3d_interp = "0.1.2"
Then add XPBDInterpolationPlugin
to your app:
app.add_plugins(XPBDInterpolationPlugin);
Now you can add the InterpolatedPosition
and/or InterpolatedRotation
components to any entity with a Transform
:
// The entity being affected by bevy_xpbd
let physics_entity = commands
.spawn((
RigidBody::Kinematic,
Position::default(),
Rotation::default(),
))
.id();
// Rendered box that uses the interpolated position/rotation
commands.spawn((
PbrBundle {
mesh: mesh_assets.add(Mesh::from(shape::Box::new(1.0, 1.0, 1.0))),
transform: Transform::default(),
..default()
},
InterpolatedPosition::from_source(physics_entity),
InterpolatedRotation::from_source(physics_entity),
));
See 'crates/bevy_xpbd_2d_interp/examples/box_2d.rs'
and 'crates/bevy_xpbd_3d_interp/examples/box_3d.rs'
for full examples. Run them with cargo run --example box_2d/box_3d
.
Supported versions
Bevy | Bevy XPBD | Bevy XPBD Interp |
---|---|---|
0.13 | 0.4 | 0.1.2 |
0.12 | 0.3.2 | 0.1.1 |
0.12 | 0.3.1 | 0.1.0 |
Dependencies
~21–48MB
~765K SLoC