1 unstable release
1.0.0 |
|
---|---|
0.1.0 | Aug 14, 2024 |
#8 in #previous
Used in bevy_previous
5KB
87 lines
bevy_previous
A simple library for bevy to access previous values of components.
Example
Suppose a game that consists of enemies with a struct Health(pub u32)
component.
Whenever an enemy is hit, a text should appear showing the amount of health they lost.
For this we can use bevy's change detection, however to show the difference in health we also need
the previous health value. This is where bevy_previous
comes in.
struct Health(pub u32);
fn main() {
App::new()
.add_plugins(PreviousPlugin::<Health>::default())
.add_systems(Update, print_differences)
.run();
}
fn print_differences(query: Query<(&Health, &Previous<Health>), Changed<Health>>) {
for (health, previous_health) in &query {
println!("Health reduced by {}", previous_health - health);
}
}
In-depth
Register the PreviousPlugin::<T>
to activate previous values for a component T
.
Note that by default, changes are updated in the Last
schedule.
You also do not need to manually add the Previous<T>
component,
that is done automatically in the Last
schedule.
This also means that Query<(&T, &Previous<T>)>
will not match T
entities that were just created.
If you want to customize the schedule where Previous<T>
gets set back to T
,
you can pass that in as a second type parameter in PreviousPlugin
as well as Previous
like this.
struct Health(pub u32);
fn main() {
App::new()
.add_plugins(PreviousPlugin::<Health, FixedLast>::default())
.add_systems(FixedUpdate, print_differences)
.run();
}
fn print_differences(query: Query<(&Health, &Previous<Health, FixedLast>), Changed<Health>>) {
for (health, previous_health) in &query {
println!("Health reduced by {}", previous_health.0.0 - health.0);
}
}
The only important thing is that Previous
gets updated after your game logic.
Since this specific use case with FixedMain
is quite common, there are type aliases for it:
FixedPreviousPlugin<T>
and FixedPrevious<T>
.
If you have custom schedules, consider adding type aliases for those too.
Compatability
bevy |
bevy_previous |
---|---|
0.14 |
0.1 |
Additionally, the main branch of bevy_previous
is
up-to-date with bevy's main branch.
A note on PreviousPlugin::default()
This only works for schedules that implement the DefaultSchedule
trait.
This is automatically implemented by the standard bevy schedules, but
for your own, you must either manually implement DefaultSchedule
using
derive(DefaultSchedule)
helper macro or use PreviousPlugin::new(schedule)
.
Feature Flags
Flag | Description |
---|---|
derive |
default: Enable the derive macro for DefaultSchedule |
serde |
default: Enable serde implementations for Previous |
Dependencies
~220–660KB
~16K SLoC