3 releases

0.1.2 Apr 1, 2023
0.1.1 Apr 1, 2023
0.1.0 Apr 1, 2023

#74 in #expose

Download history 17/week @ 2024-01-07 3/week @ 2024-01-14 3/week @ 2024-02-11 17/week @ 2024-02-18 37/week @ 2024-02-25 14/week @ 2024-03-03 23/week @ 2024-03-10 7/week @ 2024-03-17 30/week @ 2024-03-24 104/week @ 2024-03-31 12/week @ 2024-04-07 9/week @ 2024-04-14 11/week @ 2024-04-21

138 downloads per month
Used in 9 crates (4 directly)

MIT/Apache

9KB
77 lines

bevy_fn_plugin

Build Status Latest Version Documentation

Create Bevy plugins from simple Rust functions

Introduction

bevy_fn_plugin lets you to create Bevy plugins from simple Rust functions.

It exposes a single attribute, #[bevy_plugin], which can be applied to fn items in order to turn them into Bevy Plugin types. The function should take a single &mut App argument, and may perform any initialization logic that any regular Bevy plugin would.

Usage

Simply add #[bevy_plugin] to a function that implements your plugin logic:

use bevy::prelude::*;
use bevy_fn_plugin::bevy_plugin;

#[bevy_plugin]
fn GameTitlePlugin(app: &mut App) {
    app.insert_resource(GameTitle("My Awesome Game".into()));
}

#[derive(Resource)]
struct GameTitle(String);

You can then add the resulting Plugin to a Bevy App as usual:

fn main() {
    App::new()
        .add_plugin(GameTitlePlugin)
        .run();
}

Compatibility

bevy_fn_plugin has been tested with Bevy 0.10.

However, Bevy plugin API has been very stable for several releases now. It should be possible to use the crate with Bevy 0.9 and 0.8 as well, and possibly even earlier versions.

bevy_fn_plugin doesn't depend on bevy itself.

Limitations

Unique plugins

Since Bevy 0.9, plugins can potentially be installed multiple times if the Plugin::is_unique method returns false (which isn't the default).

bevy_fn_plugin doesn't override this method, which means that the plugins it generates are always unique. This shouldn't be a problem in practice, because the plugin instances have no state and should thus be interchangeable.

Generic functions

Generic functions are currently not supported. This isn't a fundamental limitation: support for generic functions will be added in a future release.

FAQ

Why the CamelCase functions?

bevy_fn_plugin converts the function into a type that implements the Plugin trait. Because type names in Rust are conventionally CamelCased, the name of the source function should thus follow the language conventions for types.

Note that the source function isn't actually present in the final code, so its name cannot trigger any compiler warnings.

How does it compare to the seldom_fn_plugin crate?

The seldom_fn_plugin crate doesn't actually create Bevy Plugin types. Instead, it applies the annotated functions directly to the Bevy App object. To work, it requires you to import a custom extension trait, which precludes the usage of App::add_plugin, App::is_plugin_added, and related plugin API.

In contrast, bevy_fn_plugin does create full-fledged Bevy Plugins. If you are writing a library, the resulting plugin can be exposed in your public API, without requiring your users to depend on bevy_fn_plugin themselves.

License

bevy_fn_plugin is dual-licensed under MIT or Apache 2.0.

Dependencies

~0.4–0.8MB
~19K SLoC