4 releases
new 0.15.4 | Jan 14, 2025 |
---|---|
0.15.3 | Jan 11, 2025 |
0.15.2 | Jan 9, 2025 |
0.15.1 | Jan 8, 2025 |
#264 in Game dev
379 downloads per month
1.5MB
660 lines
bevy_edge_detection
bevy_edge_detection
is a Bevy plugin that provides edge detection post-processing using a 3x3 Sobel filter. This plugin is designed to enhance your Bevy projects by adding visually distinct edges to your 3D scenes, making them more stylized or easier to analyze.
Features
-
Edge Detection: Utilizes a 3x3 Sobel filter to detect edges based on depth, normal, and color variations.
-
Customizable Thresholds: Adjustable thresholds for depth, normal, and color to fine-tune edge detection.
-
Post-Processing Integration: Seamlessly integrates with Bevy's post-processing pipeline.
Usage
- Add bevy_edge_detection to your Cargo.toml:
[dependencies]
bevy_edge_detection = "0.15.1"
- Add the EdgeDetectionPlugin to your Bevy app:
use bevy::prelude::*;
use bevy_edge_detection::EdgeDetectionPlugin;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(EdgeDetectionPlugin::default())
.run();
}
- Add
EdgeDetection
toCamera
:
commands.spawn((
Camera3d::default(),
Transform::default(),
EdgeDetection::default(),
));
Example
cargo run --example 3d_shapes
License
This project is licensed under the MIT License.
Acknowledgments
Thanks to IceSentry, this project was inspired by bevy_mod_edge_detection.
Dependencies
~22–33MB
~524K SLoC