#mcp #bevy #remote #brp

app bevy_brp_mcp

MCP server for Bevy Remote Protocol (BRP) integration

5 releases

Uses new Rust 2024

0.17.2 Nov 20, 2025
0.17.1 Nov 20, 2025
0.17.0 Oct 31, 2025
0.1.4 Jun 23, 2025

#29 in Game dev

MIT/Apache

660KB
13K SLoC

About

Crates.io MIT/Apache 2.0 Crates.io CI

A Model Context Protocol (MCP) server that enables AI coding assistants to control launch, inspect and mutate Bevy applications via the Bevy Remote Protocol (BRP). This tool bridges the gap between coding agents and Bevy by providing comprehensive BRP integration as an MCP server.

Bevy Compatibility

bevy bevy_brp_mcp
0.17 0.17.0-0.17.2
0.16 0.1

The bevy_brp_mcp crate follows Bevy's version numbering and releases new versions for each Bevy release.

Features

Core BRP Operations

  • Entity Management: Spawn, despawn, query
  • Component Operations: Get, insert, remove, and mutate components on entities
  • Resource Management: Access and modify global resources
  • Query System: Advanced entity querying with filters
  • Hierarchy Operations: Parent-child entity relationships

Application Discovery & Management

  • App Discovery: Find and list Bevy applications in your workspace
  • Build Status: Check which apps are built and ready to run
  • Launch Management: Start apps with proper asset loading and logging
  • Example Support: Discover and run Bevy examples from your projects

Real-time Monitoring

  • Component Watching: Monitor component changes on specific entities
  • Log Management: Centralized logging for all launched applications
  • Process Status: Check if apps are running with BRP enabled

Enhanced BRP Integration

requires bevy_brp_extras

  • Type Discovery: Get correct JSON formats for BRP operations using type schema introspection
  • Screenshot Capture: Take screenshots of running Bevy applications
  • Keyboard Input: Send keyboard input to Bevy applications for testing and automation
  • Graceful Shutdown: Clean application termination

Getting started

first, install via cargo: cargo install bevy_brp_mcp

configure your mcp server - for claude code this would be in the ~/.claude.json file.

"mcpServers": {
  "brp": {
    "type": "stdio",
    "command": "bevy_brp_mcp",
    "args": [],
    "env": {}
  }
},

that's it!

Usage

With AI Coding Assistants

bevy_brp_mcp is designed to be used with AI coding assistants that support MCP (like Claude). The MCP server provides tools that allow the AI to:

  1. Discover and launch your Bevy applications - with logs stored in your temp dir so they can be accessed by the coding assistant.
  2. Inspect and modify entity components in real-time
  3. Monitor application state and debug issues
  4. Take screenshots and manage application lifecycle (requries bevy_brp_extras)

Setting Up Your Bevy App

For full functionality, your Bevy app should include BRP support:

use bevy::prelude::*;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugins(bevy::remote::RemotePlugin::default()) // Enable BRP
        .run();
}

For enhanced features like screenshots and format discovery, also add bevy_brp_extras:

use bevy::prelude::*;
use bevy_brp_extras::BrpExtrasPlugin;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugins(BrpExtrasPlugin) // Enhanced BRP features
        .run();
}

In either case you'll need to make sure to enable bevy's "bevy_remote" feature.

Integration with bevy_brp_extras

This crate is designed to work seamlessly with bevy_brp_extras. When both are used together:

  1. Add BrpExtrasPlugin to your Bevy app for enhanced BRP features
  2. Use bevy_brp_mcp with your AI coding assistant
  3. Additional methods like screenshot, shutdown, and keyboard input will be automatically available
  4. Get proper JSON formats for complex BRP operations using the brp_type_guide tool. The value returned from registry.schema does not tell you exactly what is expected by the brp spawn/insert/mutate calls. The brp_type_guide tool provides enhanced format information that will make it easier for your coding agent to know how to use spawn/insert/mutate.

Example Workflow

  1. Discovery: Use list_bevy_apps to find available applications
  2. Launch: Use launch_bevy_app to start your game with proper logging
  3. Inspect: Use world_query to find entities of interest
  4. Monitor: Use world_get_components_watch to observe entity changes in real-time
  5. Modify: Use world_mutate_components to adjust entity properties
  6. Debug: Use read_log to examine application output
  7. Capture: Use brp_extras_screenshot to document current state
  8. Interact: Use brp_extras_send_keys to send keyboard input for testing

Logging

All launched applications create detailed log files in /tmp/ with names like:

  • bevy_brp_mcp_myapp_1234567890.log (application logs)
  • bevy_brp_mcp_watch_123_get_456_1234567890.log (monitoring logs)

Use the log management tools to view and clean up these files.

License

Dual-licensed under either:

at your option.

Dependencies

~42–60MB
~1M SLoC