#traits #resources #bevy #plugin #gamedev

bevy-trait-resource

Get resources by trait

3 unstable releases

0.2.1 Feb 5, 2024
0.2.0 Feb 4, 2024
0.1.1 Apr 24, 2023
0.1.0 Apr 24, 2023

#1400 in Game dev

MIT license

25KB
439 lines

bevy-trait-resource

A way to get resources that implements a specific trait.

Bevy Version Crate Version
0.12 0.2
0.11 ---
0.10 0.1

Note

This crate is highly experimental.

The code is derived and heavily relies on previous work done in bevy-trait-query.

Use

use bevy::prelude::*;
use bevy_trait_resource::{trait_resource, TraitResourceExt};

#[trait_resource]
pub trait IncrementTrait {
    fn value(&self) -> i32;
    fn increment(&mut self);
}

#[derive(Resource, Default)]
struct NumberValueResource {
    value: i32,
}

impl IncrementTrait for NumberValueResource {
    // Trait implementation...
}

pub fn increment_value_system(world: &mut World) {
    for res_opt in world.get_resources_trait_mut::<dyn IncrementTrait>() {
        if let Some(res) = res_opt {
            res.increment();
        }
    }
} 

struct SomePlugin;

impl Plugin for SomePlugin {
    fn build(&self, app: &mut App) {
        app.init_resource_as::<dyn IncrementTrait, NumberValueResource>();
        app.add_systems(Update, increment_value_system);
    }
}

You can also register a resource to multiple traits.

impl Plugin for SomePlugin {
    fn build(&self, app: &mut App) {
        app.init_resource::<NumberValueResource>();

        app.register_resource_as::<dyn IncrementTrait, NumberValueResource>()
           .register_resource_as::<dyn SomeOtherTrait, NumberValueResource>();
    }
}

Unregistering.

app.unregister_resource_from_trait::<dyn IncrementTrait, NumberValueResource>();

Dependencies

~24MB
~430K SLoC