#bevy #graphics #gamedev #game-engine #game #engine

bevy-cross-gizmo

This crate is deprecated. Use Bevy's Gizmos::cross and Gizmos::cross_2d methods instead.

3 releases (breaking)

new 0.15.0 Nov 29, 2024
0.14.0 Jul 7, 2024
0.13.2 Jun 16, 2024

#516 in Game dev

MIT/Apache

7KB

Deprecated

This crate is deprecated. The functionality has been integrated into Bevy. Use Gizmos::cross for 3D and Gizmos::cross_2d for 2D.


bevy-cross-gizmo

Adds cross and cross_2d gizmos to Bevy.

cross cross_2d

Installation

[dependencies]
bevy-cross-gizmo = "0.14.0"

Usage

use bevy::prelude::*;
use bevy_cross_gizmo::BevyCrossGizmo;

fn update(mut gizmos: Gizmos) {
    gizmos.cross(Vec3::ZERO, Quat::IDENTITY, 0.3, Color::WHITE);
    gizmos.cross_2d(Vec3::ZERO, 0.0, 0.3, Color::WHITE);
}

Compatibility

bevy bevy-cross-gizmo
0.15.0 part of Bevy Gizmos
0.14.0 0.14.0
0.13.2 0.13.2

License

Dual-licensed under either:

at your option.

No runtime deps