5 unstable releases
0.3.1 |
|
---|---|
0.3.0 | Jun 24, 2020 |
0.2.1 | Jun 24, 2020 |
0.1.1 | Jun 24, 2020 |
#11 in #height
4KB
This crate serves the purpose of being an extremely simple collision library.
Only features AABB collision for now. For how to use, see example below. Basically,
all you need to do is implement the Object
trait for all your structs that you want to have
collision. From the Object
trait you need to implement the fn boundary(&self) -> Boundary
function. Then your structs will have the
fn does_collide(&self, objects: &[Box<dyn Object>]) -> bool
function included.
use basic_collision::*;
#[derive(Debug)]
pub struct Block {
x: f32,
y: f32,
width: f32,
height: f32,
}
impl Block {
pub fn new(x: f32, y: f32, width: f32, height: f32) -> Block {
Block {
x, y, width, height
}
}
}
impl Object for Block {
fn boundary(&self) -> Boundary {
Boundary::new(self.x, self.y, self.width, self.height)
}
}
fn main() {
let blocks: Vec<Box<dyn Object>> = vec![
Box::new(Block::new(100., 150., 60., 50.)),
Box::new(Block::new(150., 150., 40., 50.)),
Box::new(Block::new(200., 150., 60., 50.)),
];
for block in blocks.iter() {
if block.does_collide(&blocks[..]) {
println!("Collision occurred!");
}
}
}