#audio-samples #wav #wave #encoding #frame-rate

audio_overlay

Overlay one audio sample array onto another

6 releases

0.1.5 May 30, 2023
0.1.4 Apr 20, 2023
0.1.3 Mar 19, 2023

#1092 in Audio

MIT license

12KB
146 lines

Audio Overlay

Overlay audio samples from one array onto another. You can optionally expand the destination array.

The overlay function can be used for i8, i16, i32, i64, f32, and f64.

Changelog

Read this.

Example

Example implementation here. This example relies on two crates that aren't dependencies of audio_overlay: hound (to open .wav files and convert them into vecs) and rodio (to play the audio sample buffer).

use rodio::{OutputStream, Sink};
use rodio::buffer::SamplesBuffer;
use hound;
use audio_overlay::overlay;

fn main()
{
    // Set the framerate.
    let framerate: u32 = 44100;

    // Load the audio clips.
    // Source: https://archive.org/download/NasaApollo11OnboardRecordings/11_highlight_2.ogg
    let src: Vec<i16> = hound::WavReader::open("src.wav").unwrap().samples::<i16>().map(|s| s.unwrap()).collect::<Vec<i16>>();
    // Source: https://archive.org/download/airship1904/airship1904.ogg
    let mut dst: Vec<i16> = hound::WavReader::open("dst.wav").unwrap().samples::<i16>().map(|s| s.unwrap()).collect::<Vec<i16>>();

    // Overlay the audio clips. The src clip will start 1.0 seconds after dst begins.
    overlay(src.as_slice(), &mut dst, 1.0, framerate, true);

    // Play the audio clips. Source: https://docs.rs/rodio/latest/rodio
    let (_stream, stream_handle) = OutputStream::try_default().unwrap();
    let source = SamplesBuffer::new(1, framerate, dst);
    let sink = Sink::try_new(&stream_handle).unwrap();
    sink.append(source);
    sink.sleep_until_end();
}

No runtime deps