4 releases
new 0.2.2 | Dec 18, 2024 |
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0.2.1 | Nov 26, 2024 |
0.2.0 | Nov 8, 2024 |
0.1.0 | Oct 23, 2024 |
#1751 in Network programming
286 downloads per month
Used in atm0s-reverse-proxy-relay…
205KB
4K
SLoC
P2P Network with atm0s Routing
Description
A lightweight peer-to-peer (P2P) network utilizing the atm0s routing mechanism, built entirely with asynchronous programming and QUIC (using the quinn library). This project aims to provide a robust and efficient framework for P2P communication.
Features
- Asynchronous Communication: Built with async programming for high performance and scalability.
- QUIC Protocol: Utilizes the QUIC protocol for secure and fast data transmission.
- atm0s Routing: Implements the atm0s routing mechanism for efficient peer discovery and message routing.
Architecture
The architecture of the P2P network is designed to facilitate efficient communication between peers. Key components include:
- Peer Discovery: The
PeerDiscovery
module manages the discovery of peers in the network, allowing nodes to find and connect to each other. - Routing: The
RouterTable
manages the routing of messages between peers, ensuring that data is sent through the most efficient paths. - Secure Communication: The
SharedKeyHandshake
protocol ensures that connections between peers are secure, using cryptographic techniques to verify identities and protect data.
Getting Started
Usage
To get started with the P2P network, you need to set up a node. Here’s a basic example of how to create a node:
let _ = rustls::crypto::ring::default_provider().install_default();
let priv_key: PrivatePkcs8KeyDer<'_> = PrivatePkcs8KeyDer::from(DEFAULT_CLUSTER_KEY.to_vec());
let cert = CertificateDer::from(DEFAULT_CLUSTER_CERT.to_vec());
let peer_id = PeerId::from("127.0.0.1:10000".parse().unwrap());
let network = P2pNetwork::new(P2pNetworkConfig {
peer_id,
listen_addr: addr,
advertise: advertise.then(|| addr.into()),
priv_key,
cert,
tick_ms: 100,
seeds,
secure: DEFAULT_SECURE_KEY.into(),
}).await;
Create a service
let service = network.create_service(1.into());
We can handle event from service
while let Some(event) = service.recv() {
match event {
P2pServiceEvent::Unicast(from_peer, data) => {
// handle data from other node here
},
P2pServiceEvent::Broadcast(from_peer, data) => {
// handle broadcast data from other node here
},
P2pServiceEvent::Stream(from_peer, meta, stream) => {
// stream is AsyncRead + AsyncWrite, we can tunnel it to other by bicopydirection ...
},
}
}
To send messages, you can use the send_unicast
method for direct communication or send_broadcast
for broadcasting messages to all connected peers:
service.send_unicast(dest_peer_id, data).await.expect("should send ok");
Testing
The project includes a suite of tests to ensure the functionality of the P2P network. You can run the tests using:
cargo test
Dependencies
~16–26MB
~494K SLoC