#tokio #async #refresh #duration #automatic #value #exit

async-refresh

Create values that refresh automatically and asynchronously after a given duration

1 unstable release

0.1.0 Sep 2, 2021

#1044 in Asynchronous

MIT license

17KB
297 lines

async-refresh

Rust

Create values that refresh automatically after a given duration. Refreshing happens asynchronously in a separate task. Values are available via an Arc. The refresh task will automatically exit when the value is no longer referenced by any other part of the program.

use std::convert::Infallible;

use async_refresh::Refreshed;
use tokio::time::Duration;

#[tokio::main]
async fn main() {
    let refreshed_time: Refreshed<String, Infallible> = Refreshed::builder()
        .duration(Duration::from_millis(100))
        .error(|err| {
            eprintln!("Error while updating time: {:?}", err);
        })
        .success(|new_val| {
            eprintln!("Got a new time: {}", new_val);
        })
        .exit(|| {
            eprintln!("No longer refreshing");
        })
        .build(|is_refresh| async move {
            let now = std::time::SystemTime::now();
            format!("now == {:?}, is_refresh == {}", now, is_refresh)
        })
        .await;
    println!(
        "Created a new Refreshed, value is: {}",
        refreshed_time.get()
    );
    tokio::time::sleep(Duration::from_secs(1)).await;
    println!(
        "Dropping the Refreshed value, current time: {}",
        refreshed_time.get()
    );
    std::mem::drop(refreshed_time);
    tokio::time::sleep(Duration::from_secs(1)).await;
}

The above code will produce output the looks like:

Created a new Refreshed, value is: now == SystemTime { intervals: 132750230547424477 }, is_refresh == false
Got a new time: now == SystemTime { intervals: 132750230548504204 }, is_refresh == true
Got a new time: now == SystemTime { intervals: 132750230549594570 }, is_refresh == true
Got a new time: now == SystemTime { intervals: 132750230550668472 }, is_refresh == true
Got a new time: now == SystemTime { intervals: 132750230551768836 }, is_refresh == true
Got a new time: now == SystemTime { intervals: 132750230552849966 }, is_refresh == true
Got a new time: now == SystemTime { intervals: 132750230553943810 }, is_refresh == true
Got a new time: now == SystemTime { intervals: 132750230555062564 }, is_refresh == true
Got a new time: now == SystemTime { intervals: 132750230556144744 }, is_refresh == true
Got a new time: now == SystemTime { intervals: 132750230557223529 }, is_refresh == true
Dropping the Refreshed value, current time: now == SystemTime { intervals: 132750230557223529 }, is_refresh == true
No longer refreshing

The basic workflow with this crate is:

  • Create a new Builder value using builder()
  • Provide parameters on what to do when updating
  • Use the build or try_build methods to produce a new Refreshed value that will regularly be called asynchronously
  • Use the get method on the Refreshed to get the current value inside an Arc

Internally, Refreshed uses an Arc, so cloning is safe and cheap. When the last reference to that Arc is dropped, the refresh loop will automatically terminate.

Note that if your refresh function or future panics, your program will continue to function, but the value will no longer be updated. It is strongly recommended to use non-panicking actions.

Dependencies

~2.5–8.5MB
~61K SLoC