#object-pool #synchronization-primitive #async #async-pool #pool

dev async-object-pool

A simple object pool implementation that uses asynchronous synchronization primitives only

8 releases

0.1.5 Sep 8, 2024
0.1.4 Jan 7, 2021
0.1.3 Nov 14, 2020

#220 in Asynchronous

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405,022 downloads per month
Used in 184 crates (2 directly)

MIT license

6KB

async-object-pool

A simple object pool implementation that uses asynchronous synchronization primitives only.

You can use it as follows:

use async_object_pool::Pool;

// Create a new pool that will allow to create at most 100 items
let pool = Pool::new(100);

// Take an item from the pool or create a new item if the pool is empty
// but the maximum number of pooled items was not created yet.
// This will asynchronously block execution until an item can be returned.
let item = pool.take_or_create(|| String::from("hello")).await;

// Use your item
println!("{}", item);

// After using the item, put it back into the pool so it can be reused elsewhere
pool.put(item).await;

This crate is used to pool HTTP mock servers in httpmock.

License

async-object-pool is free software: you can redistribute it and/or modify it under the terms of the MIT Public License.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the MIT Public License for more details.

Dependencies

~5–14MB
~188K SLoC