#minecraft #async-client #mc #api-bindings #serverlistping

async-minecraft-ping

An async Rust client for the Minecraft ServerListPing protocol

7 releases (breaking)

0.8.0 Dec 28, 2021
0.6.0 Dec 28, 2021
0.4.0 Jun 3, 2021
0.3.0 Apr 22, 2021
0.1.0 Apr 4, 2020

#624 in Asynchronous

Download history 22/week @ 2023-12-18 12/week @ 2023-12-25 23/week @ 2024-01-08 13/week @ 2024-01-15 7/week @ 2024-01-22 5/week @ 2024-01-29 13/week @ 2024-02-05 13/week @ 2024-02-12 42/week @ 2024-02-19 38/week @ 2024-02-26 29/week @ 2024-03-04 35/week @ 2024-03-11 33/week @ 2024-03-18 49/week @ 2024-03-25 85/week @ 2024-04-01

207 downloads per month
Used in 2 crates

MIT/Apache

23KB
472 lines

async-minecraft-ping

crates.io docs.rs crates.io

An async ServerListPing client implementation in Rust.

Usage

See the example.

let mut config = ConnectionConfig::build(args.address);
if let Some(port) = args.port {
    config = config.with_port(port);
}

let mut connection = config.connect().await?;

let status = connection.status().await?;

println!(
    "{} of {} player(s) online",
    status.players.online, status.players.max
);

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Dependencies

~3–14MB
~142K SLoC