#reactive #stream #async

async-component

Zero overhead reactive programming

23 releases (8 breaking)

0.9.0 Dec 17, 2022
0.7.0 Dec 15, 2022
0.4.2 Nov 30, 2022

#1950 in Asynchronous

Download history 4/week @ 2024-03-08 15/week @ 2024-03-15 5/week @ 2024-03-29

73 downloads per month

Apache-2.0

19KB
347 lines

Async component

Zero overhead reactive programming

Example

See async_component/examples/example.rs for simple example.

See examples/gui-demo project for example using with gui(winit, raqote, pixels).

Code

use async_component::AsyncComponent;

#[derive(Debug, AsyncComponent)]
struct CounterComponent {
    // State must be wrapped with StateCell
    #[state(Self::on_counter_update)]
    counter: StateCell<i32>,

    // Stream
    // It iterates every queued items in single poll to prevent slowdown.
    // If the stream is immediate and resolves indefinitely, the task will fall to infinite loop. See expanded code below.
    #[state(Self::on_counter_recv)]
    counter_recv: StreamCell<Receiver<i32>>,
}

impl CounterComponent {
    fn on_counter_update(&mut self, _: ()) {
        println!("Counter updated to: {}", *self.counter);
    }

    fn on_counter_recv(&mut self, counter: i32) {
        *self.sub_component.counter = counter;
    }
}

Running this component stream will print initial value first and print changed value if new values are sent through channel.

Counter updated to: 0
Counter updated to: ...

Dependencies

~1.5MB
~36K SLoC