#svg-graphics #svg #tga #rasterizer #graphics

no-std asvgard

High-performance SVG, PNG, and TGA rasterizer written in Rust

5 releases

Uses new Rust 2024

0.2.3 Dec 9, 2025
0.2.2 Dec 9, 2025
0.2.1 Dec 9, 2025
0.1.1 Nov 30, 2025
0.1.0 Nov 30, 2025

#318 in Images

MIT license

3.5MB
4.5K SLoC

Asvgard Logo

Asvgard

A Lightweight, Embeddable Vector Graphics Rasterizer

Crates.io License no_std

SVG • PNG • TGA • Pure Rust • Zero External Dependencies


📖 Overview

Asvgard is a compact graphics rendering library designed for high-performance parsing and rasterization of SVG, PNG, and TGA formats.

Built with a focus on educational value and portability, it implements all decoding logic from scratch—including a full DEFLATE/zlib implementation and XML parser—avoiding the bloat of heavy external crates. This makes it uniquely suited for bare-metal environments, kernel development, and lightweight GUI applications.

✨ Key Features

  • 🖼️ Multi-Format Support:
    • SVG: Supports paths, shapes (rect, circle, polygon), strokes, fills, and transforms.
    • PNG: Custom DEFLATE decompression (Huffman coding, LZ77), adaptive filtering, and interlacing.
    • TGA: Uncompressed and RLE-compressed TrueColor/Grayscale support.
  • 🛠️ Dependency Free: No image, flate2, or xml-rs. Every byte of logic is internal.
  • ⚙️ no_std Compatible: Designed to run in environments without an operating system (allocator required).
  • ⚡ SIMD Optimized: Contains hand-written SIMD routines for critical filtering and blending operations.
  • 📐 Smart Transforms: Automatically handles SVG viewBox scaling and centering.

🏗️ Architecture

asvgard/
├── src/
│   ├── svg/           # XML Parser & SVG Tag Logic
│   │   ├── parser/    # Lexer and Tag Tree builder
│   │   └── rasterizer/ # Scanline rasterizer & Filters (Blur, Offset)
│   ├── png/           # DEFLATE decompressor & Filter reconstruction
│   ├── tga/           # TGA Header parsing & RLE decoding
│   └── utils/         # Math, Transforms, and Compatibility layers

🚀 Usage

Asvgard provides a unified interface for loading images. It automatically detects the file format from the byte header.

use asvgard::prelude::*;

fn main() {
    // 1. Load raw bytes
    let data = include_bytes!("../assets/image.svg");
    
    // 2. Define target resolution
    let width = 800;
    let height = 600;

    // 3. Rasterize
    // Returns a Result<Vec<u32>, String> buffer in 0xAARRGGBB format
    match load_image(data, width, height) {
        Ok(buffer) => {
            println!("Successfully rendered {} pixels!", buffer.len());
        },
        Err(e) => eprintln!("Error rendering image: {}", e),
    }
}

📦 Installation

[dependencies]
asvgard = "0.1.0"

To use in a no_std environment, disable default features:

[dependencies]
asvgard = { version = "0.1.0", default-features = false }

📜 License

Distributed under the MIT license.

Dependencies