6 releases
0.1.6 | May 12, 2021 |
---|---|
0.1.5 | Apr 15, 2021 |
0.1.1 | Oct 28, 2020 |
0.1.0 | Jun 19, 2020 |
#1395 in Game dev
27 downloads per month
345KB
4.5K
SLoC
Nintendo parameter archive (AAMP) library in Rust
A simple to use library for reading, writing, and converting Nintendo parameter archive (AAMP) files in Rust. Supports only AAMP version 2, used in The Legend of Zelda: Breath of the Wild. Can convert from AAMP to readable, editable YAML and back.
use aamp::ParameterIO;
let mut file = std::fs::File::open("test/Enemy_Lizalfos_Electric.bchemical").unwrap();
// Read an AAMP ParameterIO from any reader that implements Seek + Read
let pio = ParameterIO::from_binary(&mut file).unwrap();
for list in pio.lists.iter() {
// Do stuff with lists
}
for obj in pio.objects.iter() {
// Do stuff with objects
}
// Dumps YAML representation to a String
let yaml_dump: String = pio.to_text().unwrap();
License Notice
This software contains some edited code from yaml-rust
,
primarily the addition of support for tags on maps and sequences. The original MIT/Apache license
and code are available on the GitHub repo.
Dependencies
~7MB
~133K SLoC