#zmq #protocol

zedmq

A lightweight, safe, pure-Rust ØMQ/ZMTP library implementation

8 releases (breaking)

0.7.0 Mar 21, 2021
0.6.0 Mar 20, 2021
0.5.0 Nov 27, 2020
0.4.0 Nov 27, 2020
0.1.0 Nov 7, 2020

#2017 in Network programming

24 downloads per month

MIT license

43KB
950 lines

Note that this library is in the very early stages of development! Anything and everything may change!

zedmq

A Lightweight, Safe, pure-Rust ØMQ/ZMTP library implementation

Index

Brief

Zedmq is a native implementation of ØMQ in Rust focusing on:

  • being as lightweight as possible.
  • being completely safe.
  • providing a simple, blocking, obvious API.

This library is lazy and blocking, no work is done unless a call to a recv or send is made. There is no "background" thread or task accepting new connections or performing reconnections on the users behalf consequently there is no shared state or synchronization being performed.

Caveats

Currently this library only supports connecting sockets over TCP, no binding behaviour is available.

Also only a few socket types have been implemented: REQ, REP, PULL, PUSH, SUB, and PUB.

Frame<'_> and FrameBuf

This library also exposes the underlying ZMQ concept of a frame. Additionally a distinction is made with the Frame and FrameBuf types for optimization purposes.

Conceptually a Frame<'_> is equivelent to &'_ [u8] or &'_ str and the FrameBuf equivelent is Vec<u8> or String. This distinction is made in an attempt to make "zero copy" or "zero heap" practice easier.

REQ and REP

The design of REQ and REP sockets are symetrical and rendered safe through the use of the type system.

A Req socket only has .connect and .send methods, .send of which consumes the socket and returns a ReqPending socket which only has a .recv method which in turn returns a multipart message and Req socket tuple.

Same goes for the Rep socket except that Rep has .recv and RepPending has .send.

This done on purpose, its value is that there are no accidental footguns involved with accidentially .sending when you are only allowed to .recv or vice versa. Plus it removes the cost of runtime checking.

Examples

use zedmq::prelude::*;

fn main() -> std::io::Result<()> {
    let mut socket: Pull = zedmq::connect("tcp", "127.0.0.1:5678")?;

    while let Ok(message) = socket.recv() {
        dbg!(message);
    }

    Ok(())
}

Comparison with other libraries

Library async? ZMTP-type?
zedmq no (blocking) native
zmq.rs yes (tokio,async-std) native
rust-zmq yes (nonblocking sockets) no (wraps libzmq)

rust-zmq is a Rusty wrapper around libzmq which is written in C and performs its own threading and event management underneath, if you want to use libzmq from Rust consider this.

zmq.rs is an effort by the ZeroMQ community to make a pure Rust ZMQ implementation, it is currently experimental and async only with support for both tokio and async-std runtimes.

zedmq, yours truly, is my attempt at a ZMQ library in pure Rust but I didn't just want to go and use the same "async" approach as zmq.rs because they already do it just fine. So instead I took inspiration from ureq and made a "simple" ZMQ library in Rust with an obvious, safe, and blocking API.

zedmq compared to the other two libraries is the most lightweight (but note its currently the most underdeveloped.) it does not intend to compete with the other two libraries mentioned the same way ureq does not intend to compete with reqwest or hyper it is an alternative solution that wants to give Rust users a pleasant usage experience.

It does not (unlike other pure implementions of ZMQ) blindly copy the libzmq API. Instead you get a Rust-y library that is cheap, safe, and (hopefully) fun to use.

License: MIT

No runtime deps