24 releases
0.9.3 | Apr 27, 2024 |
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0.9.2 | Mar 20, 2024 |
0.9.1 | Feb 27, 2024 |
0.8.1 | Oct 31, 2023 |
0.1.2 | Nov 19, 2019 |
#53 in Graphics APIs
4,884 downloads per month
Used in 9 crates
(2 directly)
575KB
12K
SLoC
Cross-platform GPU device and surface management.
You can use this crate to multithread a graphics application so that rendering happens on multiple threads, sharing textures among them in the most efficient manner. It may also be useful as a lightweight framework for just initializing rendering in native applications. This is in contrast to crates like SDL, GLFW, winit, and Glutin, all of which have a broader focus in that they manage windowing and the event loop as well.
Dependencies
~0.7–11MB
~121K SLoC