#switch #nintendo #game #modification #patch #hook #helping

nightly no-std skyline

A library for helping patch and modify Nintendo Switch games

2 unstable releases

0.2.1 Aug 31, 2022
0.2.0 Aug 31, 2022
0.1.0 Sep 8, 2020

#252 in Games

Download history 249/week @ 2024-01-02 432/week @ 2024-01-09 510/week @ 2024-01-16 446/week @ 2024-01-23 307/week @ 2024-01-30 279/week @ 2024-02-06 446/week @ 2024-02-13 412/week @ 2024-02-20 321/week @ 2024-02-27 295/week @ 2024-03-05 345/week @ 2024-03-12 560/week @ 2024-03-19 527/week @ 2024-03-26 445/week @ 2024-04-02 386/week @ 2024-04-09 478/week @ 2024-04-16

1,925 downloads per month
Used in 3 crates

MIT license

47KB
1K SLoC

skyline-rs

A Rust library for working with Skyline to allow you to write game code modification for Nintendo Switch games using Rust.

For no_std use, disable the std feature (enabled by default).

Suggested for use with cargo-skyline.

Example:

extern "C" fn test() -> u32 {
    2
}

#[skyline::hook(replace = test)]
fn test_replacement() -> u32 {

    let original_test = original!();

    let val = original_test();

    println!("[override] original value: {}", val); // 2

    val + 1
}

#[skyline::main(name = "skyline_rs_template")]
pub fn main() {
    println!("Hello from Skyline Rust Plugin!");

    skyline::install_hook!(test_replacement);

    let x = test();

    println!("[main] test returned: {}", x); // 3
}

Dependencies

~1.5MB
~41K SLoC