#embedded-graphics #sparklines #line #draw #drawing #graph #number

bin+lib embedded-graphics-sparklines

Sparklines for rust's embedded-graphics

2 unstable releases

0.1.0 Mar 2, 2022
0.0.1 Feb 22, 2022

#908 in Embedded development

MIT license

45KB
358 lines

Contributors Forks Stargazers Issues Build Status MIT License LinkedIn


Embedded graphics logo

Sparklines for Rust's Embedded-graphics

Sparklines are small, high resolution graphics embedded in a context of words, numbers or images". Edward Tufte describes sparklines as "data-intense, design-simple, word-sized graphics".
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Table of Contents
  1. About The Project
  2. Getting Started
  3. Quickstart
  4. Roadmap
  5. License
  6. Contact
  7. Acknowledgments

About The Project

This library is a Rust implementation of ESParklines library which is extemely useful for creating real-time graphs for use with small embedded systems screeens.

This library is designed to be as simple as possible. It is responsible for:

  • holding a buffer of pre-defined size of numeric data type
  • renders sparklines using a passed-in function to draw lines
  • is display-driver independent as you can provide any drawing function
  • works with embedded-graphics simulator so you can quickly iterate on you dev machine

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Built With

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Getting Started

Make sure you have your rust environment configurated

Installation

  1. Add library to your Cargo.toml

    ...
    [dependencies]
    embedded-graphics-sparklines = "0.1.0"
    
  2. Use the library in you code

    
    let mut display: SimulatorDisplay<BinaryColor> = SimulatorDisplay::new(Size::new(240, 135));
    let bbox = Rectangle::new(Point::new(0, 26), Size::new(240, 90));
    let draw_fn = |lastp, p| Line::new(lastp, p);
    
    // create sparkline object
    let mut sparkline = Sparkline::new(
        bbox, // position and size of the sparkline
        32,   // max samples to store in memory (and display on graph)
        BinaryColor::On,
        1, // stroke size
        draw_fn,
    );
    
    let output_settings = OutputSettingsBuilder::new()
        .theme(BinaryColorTheme::OledBlue)
        .build();
    let mut window = Window::new("Sparkline", &output_settings);
    
    loop {
      let val = rand::thread_rng().gen_range(0..100);
      sparkline.add(val);
      sparkline.draw(&mut display)?;
    
      window.update(&display);
      thread::sleep( Duration::from_millis(100);
    }
    
  3. Experiment and have fun! 😌 See main.rs if you want to run a quick demo.

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Quickstart

  1. Make sure you've got cargo set up
  2. Install cargo binary crate to be able to test easily on your computer
    $ cargo install embedded-graphics-sparklines
    
  3. Run the provided binary example with simulator display
    $ embedded-graphics-sparklines --features build-binary
    
  4. You should see an output similar to the followig one

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Roadmap

  • add tests
  • add rustdocs
  • CI integration with GithHub Actions
  • better error generation & handling

See the open issues for a full list of proposed features (and known issues).

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License

Distributed under the MIT License. See LICENSE for more information.

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Contact

Bernard Kobos - @bkobos - bkobos@gmail.com

Project Link: https://github.com/bernii/embedded-graphics-sparklines

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Acknowledgments

  • ESParklines project which this is based on

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Dependencies

~3–5.5MB
~45K SLoC