#bevy #graphics #gamedev

bevy_normal_material

Simple normal material for Bevy

6 releases (3 breaking)

0.5.2 Apr 25, 2024
0.5.1 Apr 25, 2024
0.4.0 Jan 17, 2024
0.2.1 Mar 12, 2023
0.1.1 Nov 18, 2022

#147 in Rendering

Download history 12/week @ 2024-02-19 15/week @ 2024-02-26 38/week @ 2024-04-01 179/week @ 2024-04-15 251/week @ 2024-04-22 23/week @ 2024-04-29 7/week @ 2024-05-06

460 downloads per month
Used in 3 crates

MIT license

24KB
123 lines

Bevy Normal Material

crates.io

Simple normal material for Bevy.

Example

Usage

System setup

Add the plugin to your app:

use bevy::prelude::*;
use bevy_normal_material::prelude::*;

fn main() {
    App::new()
        .add_plugins(NormalMaterialPlugin);
}

Apply a component to a MaterialMeshBundle

fn setup(
    mut commands: Commands,
    mut meshes: ResMut<Assets<Mesh>>,
    mut materials: ResMut<Assets<NormalMaterial>>,
) {
    commands.spawn(MaterialMeshBundle {
        mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
        material: materials.add(NormalMaterial::default()),
        ..Default::default()
    });
}

Compatibility

bevy bevy_normal_material
0.9 0.1
0.10 0.2
0.11 0.3
0.12 0.4
0.13 0.5

Dependencies

~40–81MB
~1.5M SLoC