#dialog #yarn #spinner #run-time #bevy #vm #write

yarnspinner_runtime

Runtime / VM for Yarn Spinner for Rust, the friendly tool for writing game dialogue

3 unstable releases

0.2.0 Feb 18, 2024
0.1.1 Feb 6, 2024
0.1.0 Jan 30, 2024

#1551 in Game dev

Download history 43/week @ 2024-01-29 37/week @ 2024-02-05 112/week @ 2024-02-12 153/week @ 2024-02-19 232/week @ 2024-02-26 232/week @ 2024-03-04 97/week @ 2024-03-11 163/week @ 2024-03-18 269/week @ 2024-03-25 230/week @ 2024-04-01 120/week @ 2024-04-08 149/week @ 2024-04-15 309/week @ 2024-04-22 358/week @ 2024-04-29 191/week @ 2024-05-06

1,025 downloads per month
Used in 6 crates (via yarnspinner)

MIT/Apache

250KB
4.5K SLoC

The runtime components of Yarn Spinner. These mostly follow the same structure as the original Yarn Spinner runtime.

You probably don't want to use this crate directly.

  • If you're a game developer, you'll want to use a crate that is already designed for your game engine of choice, such as bevy_yarnspinner for the Bevy engine.
  • If you wish to write an adapter crate for an engine yourself, use the yarnspinner crate. Everything you need to get starting using the Yarn Spinner runtime.

Dependencies

~6–50MB
~803K SLoC