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0.0.7 Apr 28, 2024
0.0.6 Jan 26, 2024

#7 in #tick

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Tick ID

A session unique Tick ID. Usually used for game simulation ticks.


lib.rs:

The value type TickId that specifies a specific tick in a simulation.

Usually a tick is 16 ms or 32 ms, but can be any integer period of time, except 0.

No runtime deps