33 releases (16 breaking)

0.17.0 Feb 23, 2024
0.16.0 Nov 10, 2023
0.15.0 Oct 30, 2023
0.9.0 Jul 18, 2023
0.1.0 Jan 22, 2021

#65 in Game dev

Download history 2399/week @ 2024-01-26 1680/week @ 2024-02-02 1470/week @ 2024-02-09 2279/week @ 2024-02-16 2583/week @ 2024-02-23 2993/week @ 2024-03-01 3310/week @ 2024-03-08 2460/week @ 2024-03-15 2721/week @ 2024-03-22 2722/week @ 2024-03-29 2401/week @ 2024-04-05 2587/week @ 2024-04-12 3885/week @ 2024-04-19 2321/week @ 2024-04-26 2452/week @ 2024-05-03 1794/week @ 2024-05-10

10,841 downloads per month
Used in 18 crates (11 directly)

MIT license

185KB
1K SLoC

bevy_mod_raycast

A small Bevy plugin for mesh raycasting.

CI docs.rs crates.io

reflecting_lasers example

Getting Started

Using the Raycast system param, you don't even need to add a plugin, you can directly raycast into the ECS:

use bevy_mod_raycast::prelude::*;

fn my_raycast_system(mut raycast: Raycast) {
    let ray = Ray3d::new(Vec3::ZERO, Vec3::X);
    let hits = raycast.cast_ray(ray, &RaycastSettings::default());
}

Bevy Version Support

I intend to track the `main` branch of Bevy. PRs supporting this are welcome!
bevy bevy_mod_raycast
0.13 0.17
0.12 0.16
0.11 0.9 - 0.15
0.10 0.8
0.9 0.7
0.8 0.6
0.7 0.4 - 0.5
0.6 0.3
0.5 0.2
0.4 0.1

Dependencies

~39–79MB
~1M SLoC