12 releases
0.5.0 | May 6, 2024 |
---|---|
0.4.0 | May 4, 2024 |
0.3.4 | Apr 27, 2024 |
0.3.0 | Mar 14, 2024 |
#205 in Game dev
671 downloads per month
610KB
5K
SLoC
bevy_flurx
This library provides a mechanism for more sequential description of delays, character movement, waiting for user input, and other state waits.
As an example, here is an example of a cut-in effect that involves waiting for user input, a slight delay, and a sprite to move.
The full source code can be found here.
fn spawn_reactor(
mut commands: Commands
) {
commands.spawn(Reactor::schedule(|task| async move {
task.will(Update, {
wait::input::just_pressed().with(KeyCode::KeyR)
.then(once::switch::on::<CutInBackground>())
.then(delay::time().with(Duration::from_millis(100)))
.then(once::switch::on::<HandsomeFerris>())
.then(wait::both(
wait::switch::off::<CutInBackground>(),
wait::switch::off::<HandsomeFerris>(),
))
.then(once::switch::on::<MoveSlowly>())
.then(delay::time().with(Duration::from_millis(500)))
.then(once::switch::off::<MoveSlowly>())
.then(once::switch::on::<MoveFast>())
.then(delay::time().with(Duration::from_millis(300)))
.then(once::event::app_exit())
})
.await;
}));
}
Example
All examples are here
.
ChangeLog
Please see here.
Compatible Bevy versions
bevy_flurx | bevy |
---|---|
0.3.0 | 0.13.0 |
0.3.1 | 0.13.1 |
0.3.2 ~ 0.5.0 | 0.13.2 |
License
This crate is licensed under the MIT License or the Apache License 2.0.
Dependencies
~40–81MB
~1.5M SLoC